| Not only is it a good way for the children to spend their | | | | devices made specifically for learning are helping more |
| time, it is also a good way to help the child with | | | | students to stay interested in their work and to obtain |
| subjects that they are struggling or excelling in or | | | | a greater understanding of the course work that they |
| something that they do not have the time to study | | | | are being taught. |
| fulling during the regular school time. | | | | It also offers a communication tool that allows a |
| There is classroom technology available that combines | | | | student to work anywhere within the classroom |
| the learning video games with the classroom. This | | | | without a wired connection. This means that they can |
| actually has the ability to link directly with the computer | | | | take the work to the teachers or to group members |
| and the lesson plan of the class which allows each | | | | instead of being confined in one place to work. The |
| student to be able to understand the subject more | | | | added freedom helps the students to feel more at |
| easily. In addition to this, having things related to the | | | | ease with both the teachings and the work itself. |
| class work within the hand held system is that related | | | | In addition to this, a spinning wheel of information and |
| educational materials allows the student to explore | | | | applications is constantly available at any time |
| topics to a greater depth, enhancing learning. It also | | | | throughout the lesson and can be accessed for full |
| allows students to work ahead and achieve a greater | | | | class engagement and participation throughout the |
| understanding of things involving the in class work and, | | | | entire lesson. |
| hopefully, their 'out of class' work as well. | | | | The great improvements in classroom technology has |
| The game provides customised levelling so that the | | | | really been shown to help the students learn and grow |
| teacher can program it to suit each student's needs. | | | | as individuals and as a class as a whole. This allows |
| For example, if one person was ahead in mathematics | | | | teachers and students to work together like never |
| but struggling in science, they would have a higher skill | | | | before and it allows a student to be able to |
| level in mathematics than they would in science. This | | | | understand things at a much greater level than in the |
| allows a student to always maintain a level of skill that | | | | past. This is because of the great level of interaction |
| suits their individual learning needs. | | | | that comes from the students, the teachers, and the |
| Classroom technology like hand held video game | | | | new technology available to the classrooms of today. |