| type="text/javascript"> | | | | from Coldsnap are a lot more different from Force of |
| The Force of Will is exceptionally powerful and an | | | | Will. For instance, Pact of Negation would cost you |
| important card game which was printed in the | | | | more when playing. Definitely, you will lose the game if |
| Alliances Expansion Set. It acts as a Counterspell not | | | | you canât pay the full 5 mana on the |
| to mention, it includes amazing bonuses! You might | | | | subsequent turn. Commandeer is much better than |
| wonder why the Force of Will is quite expensive if you | | | | Pact of Negation, however, it would be a sacrifice at |
| have to buy 2 blue and colorless compared to the | | | | the beginning of the game as it would require you to |
| original 2 blue Counterspell. On the other hand, | | | | take away 2 blue cards in your hand from the game. |
| additional bonus can happen if you take away a blue | | | | Commandeer also has limited control of the different |
| card from the game and obtain one damage. You can | | | | spells. But, take note that only Force of Will can |
| absolutely have fun while playing without considering | | | | absolutely oppose any counter-able spell. In addition, |
| the price as a hitch. | | | | you need not to pay itâs casting cost when |
| Pact of Negation from Future Sight and Commandeer | | | | you remove the blue card and obtain the damage. |